

Copy the "Instance" on the right-hand side of the Plugin View window into the Filter Resources window.

In Plugin View, click on the "All References" tab and "stdMatBaseTextureName".To find the texture, Click on "Material Definition" in the resource tree and select the missing texture.Open the original skin package in SimPE.Right-click in the resource window and "Add.". Go back to the default replacement package you are building.Save it with a filename that is easy to identify, like "ambodycut". Find the missing texture, right click, and "Extract".If a texture is missing, open the template file for the skin you are replacing in SimPE.If you find a texture that doesn't belong, delete it.The number at the end indicates what default skin it replaces (light=1, normal=2, medium=3, dark=5, alien=5). Compare the listing of textures to the list below and make certain that all the textures are present.Open the new package in SimPE, select "Texture Image" in the resource treeand sort by "type".Be sure to name your package something that will be easy to identify later. Then click "create default skin Override".


Download Existing Replacement Sets Setup and Required Downloads Creating A Default Replacement Skin Tips
